Improving the Mapcycle

You think our server could be improved? Share your suggestions here.
User avatar
LINUX v.2
Member
Member
Posts: 180
Joined: Mon Sep 04, 2017 12:48 pm
Location: At the Computer
x 10
x 51
Has thanked: 7 times
Been thanked: 12 times
Contact:

Re: Improving the Mapcycle

Post by LINUX v.2 » Tue Feb 06, 2018 5:44 pm

I think normal players like cars_n_robots.
Last edited by LINUX v.2 on Tue Feb 06, 2018 6:10 pm, edited 1 time in total.
0 x
Image

User avatar
The Apostle
Member
Member
Posts: 172
Joined: Mon Sep 04, 2017 12:41 pm
Location: Sofia, Bulgaria
x 101
x 75
Has thanked: 18 times
Been thanked: 19 times
Contact:

Re: Improving the Mapcycle

Post by The Apostle » Tue Feb 06, 2018 5:50 pm

Nippers100 is cool map, but its not popular for most people.
air_combat is cool map, many times players are prefer it, instead some more famous maps
0 x
Image
Image
Image

User avatar
SavageGirl
VIP
VIP
Posts: 220
Joined: Mon Dec 11, 2017 7:22 pm
Location: I am everywhere
x 417
x 128
Has thanked: 21 times
Been thanked: 37 times
Contact:

Re: Improving the Mapcycle

Post by SavageGirl » Tue Feb 06, 2018 6:21 pm

LOLUMAD wrote:
Tue Feb 06, 2018 4:00 pm
SavageGirl wrote:
Tue Feb 06, 2018 1:24 pm
Why removing 4houses and he_glass3???? They are so awesome and a lot of players like them!! I agree for the others, but please bring these two maps again! :(
Well 4 houses in my opinion sucks i mean it's not a car map neither a fun map.
Also i think you are wrong that a lot of players like it from what i have seen most of the players don't really like it when there is an admin in the server some players even ask the admin to change it but as i said this is just my opinion.
But i agree he_glass3 should stay it's really a cool map.

Saad wrote:
Tue Feb 06, 2018 2:42 pm
You have to Vote guys , btw my choice were 90% like lolumad , almost same :D

but i agree HE_GLASS is a funny map , the reason i voted some maps to be removed is because i want other maps to get their time xD I mean there are 5-10 maps which are played only , the others never get their time . Many people don't even know about them :D
Well the most popular maps in the server are
de_rats_1337
Chopper_attack
de_airninja
car_fight
awp_snowfun2
big_city2
big_City
awesome_cars2
and the crazytank maps

But you are right some players don't even know about Lakehouse, jp_riverride fun_gulfofoman nw_gasstation these 4 maps are really cool to play on well fun_gulfofoman is kinda unbalanced but still a fun map to play on and some players haven't even played on them which kinda sucks but i agree other maps should get there time to.
Well LOLUMAD they ask you to change the map, because in this map (4houses) they can die very easy! In that point the server has to stay with 5-10 maps! What is this madness? I agree that there are cooler maps, but we cant delete that map like that! How many times, when the server has to choose a map that map gets 80% from the votes! That map is popular and it wont be cool to remove it like that!! Think about it! :)
0 x
Image
Image

User avatar
Maverick
Site Admin
Site Admin
Posts: 914
Joined: Fri Sep 01, 2017 1:54 pm
Location: Sofia, Bulgaria
x 258
x 512
Has thanked: 59 times
Been thanked: 133 times
Contact:
Maverick’s avatar
Loading…

Re: Improving the Mapcycle

Post by Maverick » Wed Feb 07, 2018 3:52 am

I have added couple more spawn points to as_cliffsea, starwars and nojarq_fun_zone map and now it should not have any problems playing on those maps. :8

Image
Image
Image
1 x
Image
Image

User avatar
SavageGirl
VIP
VIP
Posts: 220
Joined: Mon Dec 11, 2017 7:22 pm
Location: I am everywhere
x 417
x 128
Has thanked: 21 times
Been thanked: 37 times
Contact:

Re: Improving the Mapcycle

Post by SavageGirl » Wed Feb 07, 2018 12:20 pm

Nice Maverick! You are doing great job :D :) but what happened to the map 4houses? Can it stay??
Last edited by SavageGirl on Wed Feb 07, 2018 2:33 pm, edited 1 time in total.
0 x
Image
Image

User avatar
LINUX v.2
Member
Member
Posts: 180
Joined: Mon Sep 04, 2017 12:48 pm
Location: At the Computer
x 10
x 51
Has thanked: 7 times
Been thanked: 12 times
Contact:

Re: Improving the Mapcycle

Post by LINUX v.2 » Wed Feb 07, 2018 1:51 pm

Maverick u can add a special spawn points for admins :kek:
0 x
Image

User avatar
Maverick
Site Admin
Site Admin
Posts: 914
Joined: Fri Sep 01, 2017 1:54 pm
Location: Sofia, Bulgaria
x 258
x 512
Has thanked: 59 times
Been thanked: 133 times
Contact:
Maverick’s avatar
Loading…

Re: Improving the Mapcycle

Post by Maverick » Wed Feb 07, 2018 2:48 pm

Not really, as far as I know, spawns are random and you can not define which to whom.
0 x
Image
Image

User avatar
Maverick
Site Admin
Site Admin
Posts: 914
Joined: Fri Sep 01, 2017 1:54 pm
Location: Sofia, Bulgaria
x 258
x 512
Has thanked: 59 times
Been thanked: 133 times
Contact:
Maverick’s avatar
Loading…

Re: Improving the Mapcycle

Post by Maverick » Thu Feb 08, 2018 3:38 am

Okay so second try on as_cliffsea now edit on T side too. :8
Before:
Image
After:
Image
0 x
Image
Image

User avatar
SavageGirl
VIP
VIP
Posts: 220
Joined: Mon Dec 11, 2017 7:22 pm
Location: I am everywhere
x 417
x 128
Has thanked: 21 times
Been thanked: 37 times
Contact:

Re: Improving the Mapcycle

Post by SavageGirl » Thu Feb 08, 2018 7:32 am

Ok, great but stop ignoring me! :( Just answer the question! Will the map 4houses stay or no??
0 x
Image
Image

User avatar
T[0]X[!]C
Member
Member
Posts: 349
Joined: Sat Sep 09, 2017 12:47 pm
Location: In the hood
x 22
x 82
Has thanked: 34 times
Been thanked: 20 times
Contact:
Mr.ToXiC’s avatar
Loading…

Re: Improving the Mapcycle

Post by T[0]X[!]C » Thu Feb 08, 2018 4:38 pm

SavageGirl wrote:
Thu Feb 08, 2018 7:32 am
Ok, great but stop ignoring me! :( Just answer the question! Will the map 4houses stay or no??
Happy 100th post JK, I guess it won't stay :(
0 x
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest