Maps

If you want to learn about mapping or if you have problems with certain maps you are in the right place!
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Hunnnnnnnter
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Maps

Post by Hunnnnnnnter » Wed Jun 06, 2018 2:54 pm

Here we all will put our maps that we will make by learning from xinored tutorials

Shooter's and mine first playable map .

No_Maze.rar
(435.71 KiB) Downloaded 7 times
http://www.mediafire.com/file/ejh5adma4 ... o_Maze.rar


Well we had made this map in March. :8 :D: :P
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Xinored
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Re: Maps

Post by Xinored » Wed Jun 06, 2018 9:29 pm

I say its very nice for first map. You have all the basic things that one playable map require - CT and T spawnpoints , lights, blocks for cover and some group object with textures. The things that you need to focus now is:
1. How to optimise your map, so players can play without laggs - you can try adding NULL texture to the places that players cant see in game, you can tie all of your blocks to func_detail to make them not create needless shadows and use few lights with high brighness.
2. Use better textures and scale them properly, you don't need them to fit entirely into the wall, but just to look as good as possible.
3. Create smaller spawnpoints . You don't need big open space for spawns and you only need about 10 spawn enitities for each team.
Thats for now , i hope to see more of your work in future. :8
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